Sunday, June 26, 2011

Oh Bombs Where Art Thou


Alright, so I'm not shutting up about it yet.  I've beaten Ocarina of Time 3D.  In fact, I beat it late Tuesday night; it helped that I played through the N64 game back in February.  However, I'm now trying the Master Quest mode, something I never completed before.  In addition to the altered dungeon paths/layouts and stronger enemies, the 3DS version of Master Quest also mirrors the world in a way reminiscent of the Wii version of Twilight Princess (Link's even gone from left to right-handed again).
I didn't die once during the standard game but I died in the first dungeon in Master Quest, though that can be at least partially attributed to me being pretty reckless about how I was playing.  In any case, I'm stumped in Dodongo's Cavern at the moment as the path (or lack thereof) to get to the chest containing the bombs has left me baffled.
I am organizing some notes to write a review of the game though it's not a high priority at the moment since it's a game that's been released before with few features being exclusive to the 3DS version...but expect a review soon enough anyway.

Saturday, June 18, 2011

It's Here, Now I Can Hopefully Shut Up About It





By my clock, it is 12:45 AM on June 19th.  This means that The Legend of Zelda: Ocarina of Time 3D is officially released in North America.  Following sleep, I plan to get out and grab a copy as my first priority of the day, followed by a Father's Day lunch and, finally, moving back to Windsor.  It should be a great day.

Wednesday, June 15, 2011

Ocarina of Time Goodies


Well, with Ocarina of Time 3D only a few days away I can hardly contain my excitement.  In my internet "travels" I've come across some points of interest.
Of course we all know by now that Master Quest and a boss marathon mode will be included.  What I only recently discovered is that, evidently, you must complete the standard game first before being able to play Master Quest.  I probably would have done this either way but I don't care much for the concept of locked difficulty levels.
But as for some more goodies, supposedly Ocarina 3D is riddled with Easter Eggs.  In the following YouTube video, one lucky soul with an early copy of the game shows a Skyward Sword "poster" hidden behind a couple crates in Gerudo's Fortress.


Next up, a freebie!  One of many things I always liked about Nintendo was there tendency to do online giveaways for those who buy their big name items.  Those who register their copy of Ocarina of Time 3D on nintendo.com will receive the game's soundtrack for free.  So that's nice.
And finally, something that doesn't pertain to the 3DS game but the N64 original.  Angry Video Game Nerd James Rolfe has a buddy named Mike who occasionally uploads videos detailing glitches in old games.  Today, he posted a video showcasing several glitches in Ocarina of Time, a few I had never known about myself.  You can find the video at the following link:
http://cinemassacre.com/2011/06/15/ocarina-of-time-tricks-glitches/

Saturday, June 11, 2011

Why!?

First off, my blogs did not get updated in the last few days because my internet connection was being unreasonably inconsistent.  It is now functioning much better so...yeah.  Cool.

Our topic today:  I am retracting a large chunk of my previous excitement following Nintendo's E3 conference.  While I'm still very enticed by the premise of the WiiU, certain rumours have started surfacing that have been very discouraging.
These rumours go as follows:  1. The WiiU tablet controller will not be sold individually.  The only way to get one is to buy a WiiU.  2.  The WiiU does not support the use of more than one WiiU controller and all additional players must use Wii controllers.
The first rumour makes more sense paired with the second one and, even if these are true (which it looks like they are from what I've been reading) I suppose there's potential this could be changed before release; or maybe even after if such a thing is possible with a firmware update.
The problem I have with this is that the enormous potential the WiiU controller seemed to have has effectively been cut down to a fraction of that.  One of the greatest potentials I personally saw with the controller (notably brought to my attention by professional gamer brother) was that it could eliminate the need for competitors to lug around TVs at tournaments.  Evidently, that's not the case...and quite frankly, that's stupid that it's not the case.

Wednesday, June 8, 2011

Heads Up 3DS Owners!

As you all probably know, the Nintendo 3DS finally got its update which activated functions like the web browser and the eShop.  Today I discovered that a handful of goodies (not just Excite Bike and Pokédex 3D) are available; namely 3D trailers of all the 3DS games shown during E3.
I've officially had my first taste of Ocarina of Time in THREE DEE and I liked it.

Tuesday, June 7, 2011

E3 2011 Big Three Thoughts

Well, let's take care of the easy one first; Microsoft:  Missed their conference.  I'll try to find time to watch an upload of it later.  For now, I have no thoughts on them.

Sony:  Much better than last year, and their showing last year wasn't bad at all.  They didn't have an obnoxious advertisement between every trailer or bit of gameplay footage, they didn't try to promote a horribly outdated system, there was no "Kevin Butler" and some of the software shown had some really neat ideas.  On the whole, it was pretty damn good.
The PlayStation Vita (final name for the NGP) had some very neat ideas showcased such as the race track builder in Modnation Racers.  We also got a look at Street Fighter x Tekken for the device which features Cole from inFAMOUS as a playable character.
Of course, there were some new PlayStation Move titles announced and showcased.  Among them, though I don't remember the name, looked pretty cool; it seemed very Zelda-like in its focus on exploring, solving puzzles and fighting monsters in a medieval world.
There were a lot of not-so-memorable announcements but nothing bad.  I think the only part of the conference that irked me a bit was when it touched on Little Big Planet and Sony basically tried to cake credit for the concept of open-shared user-created content.
But yeah, all in all it was a solid show.

Nintendo:  Oh boy.  I'm typing this right after catching Ninty's conference so I'm still feeling pretty hyped up, but let's go over a bit of a play-by-play first.
The conference opened, much like last year, with a look at The Legend of Zelda.  This time around, they had an orchestra in front of the stage to play the score for a video tribute to the franchise's 25th anniversary.  The video tribute also contained several bits of new footage of Ocarina of Time 3D as well as Skyward Sword.  This was followed by the obligatory speech of credit for the franchise and by disappointingly little new material surrounding Skyward Sword.  Ocarina of Time 3D will be out in 12 days and Skyward Sword is set to be released during the holiday season of this year.
Next was the showing of upcoming titles for the 3DS.  This is perhaps where a lot of buyer's remorse over the 3DS could have been put to rest.  We got a good look at Mario Kart 3D, Star Fox 64 3D, Kid Icarus Uprising as well as a couple titles that we've seen no material on in the past; Super Mario 3D and Luigi's Mansion 2, a game first announced during this conference.  The previously seen titles look just as good as they always did, for better or worse.  Super Mario 3D was claimed as the "first 3D Mario platformer built specifically for a handheld device" which I suppose is technically right; Mario 64DS was more of an enhanced remake than a port but it was still very much the N64 game.  Luigi's Mansion 2 looked...meh.
Some time was spent focusing on the download content for the 3DS, such as the recently-made-available Excite Bike 3D and Pokédex 3D.  All nice, nothing too special though.  Pokédex 3D has some really cool features though and is currently available on the 3DS's eShop for free.
The remainder of the show was sort of unusual, it was a jumble of the 3DS and 'Project Café', but a pretty well-presented jumble.  We now have the final name for Project Café, which came as a bit of a surprise to me.  It is called Wiiu ("we you").  I thought this was a bit surprising since Nintendo home consoles, post SNES, had unique names among each other.
Before moving on to the Wiiu's new tricks, we got an announcement that some of us have been waiting to hear since 1999.  Of course Wiiu will be receiving a new Super Smash Bros. title...and so will the Nintendo 3DS.  I doubt there's a single fan of the Smash games who hasn't expressed interest in a portable version at some point and this marks the first time that desire has become a reality.  It's very exciting and it's also about damn time.
And the Wiiu.  The inner hardware of the console, not spoken of during the conference, isn't much different than a PS3 so it is a damn powerful system to say the least; though again it will likely be left in the dust for processing power when Sony's and Microsoft's next systems arrive.  But what makes it interesting is, just like the Wii before it, the new controller.  The Wiiu's controller is basically a somewhat large slab with buttons and a screen.  The implementation of the screen isn't news to me but the potential uses that were showcased during the conference were mind-blowing.  Iwata made a bold claim that the console streams to the controller's screen wirelessly without latency issues; if this is true, it's exciting news for the competitive gaming scene.
The video showcasing the Wiiu's controller had so many different concepts showcased in such a short amount of time that I could go on forever about the potential, so I won't.  I will instead advise that you keep a close eye on Nintendo's website as I'm sure the video will be uploaded there soon.
But rather than dwell on the gameplay concepts, I should at least give a more descriptive look at the controller itself.  Much like the Wii Remote and (perhaps more like) the 3DS, it's capable of motion controls through the use of a gyroscope and accelerometer.  It has the typical features you would expect on a modern controller; two analog sticks, four face buttons and two shoulder buttons; all on a very tablet PC-like item.  And it gets even more tablet-like as, of course, the screen is also a touch screen.  I'm personally interested in finding out whether it's a pressure-sensitive touch screen; it seems perhaps unlikely since Nintendo's never used pressure-sensitive technology but a man can dream.
One remaining feature of the controller is the player-facing camera.  In one of the most memorable non-game examples of uses for the controller, we were shown that the Wiiu's tech could be used for a video call setup.

I should stop here so I can finally go to the bathroom and get something to eat.  Later all.

Monday, June 6, 2011

Déja Vu

Ah, just like last year I've failed to catch Microsoft's conference.  I had forgotten the conferences were coming so soon; thinking they'd be starting tomorrow.
But I'm keeping up now.  As I type this, I've got the livestream of Ubisoft's conference going.  I haven't seen anything too spectacular yet.

Saturday, June 4, 2011

EEEEE THREEEEEE

So yeah, E3's starting up and that means...well, I don't quite know yet.  I've been really busy job-hunting/drawing/watching cartoons and haven't looked into what's going on with E3 yet.  But I'll try my best to at least catch the Big Three's press conferences.

If you're like me, you'll be checking out the live feeds on gametrailers.com.  If you're in the industry and get to go to E3 personally, I hate you.  Not really.  Can I come too?