Monday, November 21, 2011

The Legend of Zelda: Skyward Sword First Impressions

It is upon us.
So, The Legend of Zelda: Skyward Sword, perhaps the last significant title to come out on the Wii, has now been released.  Of course, I did grab myself a copy.  I finished a 3-hour (give or take) play session with it earlier and got a good feel of where the game is going.
Much like Twilight Princess, the game does take a while to really get started.  There's ~20 minutes of playtime before you even get your first sword.  Following that, there's still a handful of things to do before the story gets moving.

The motion controls are damn near flawless.  Occasionally, you'll want to re-center the MotionPlus (which can be done by simply entering first-person mode; press C; and then pressing Down on the D-Pad).  Those occasions are pleasantly rare.  This is, by far, the best motion-control swordplay the Wii has to offer.  Red Steel 2 was on the right track but, admittedly, the MotionPlus needed re-calibration too frequently.
Speaking of first-person mode, in this game you can actual move around while in first-person.  You can actually control Link like you would your character in an FPS game.  However, you can't really do anything besides move while in this perspective so don't expect to play the entire game this way.

The game looks great too.  It's certainly among the best looking games in the Wii's library; right along with Metroid Prime 3, Sonic Colors, and Super Smash Bros. Brawl.  That's not just because of well-done models or the art direction either, the character animation is fantastic as well.

As has been noted by a few of the major review sites out there, this is the first game in the series to have orchestral music as part of the soundtrack.  Most of the music sounds great but there have been a couple tracks that I've found pretty annoying.  I turned the volume down during the 'Wing Ceremony' race as I really disliked the music for that part.

Not too much else to say right now without just explaining controls or spoiling the story.  Right now, it's pretty good.  If the whole game continues along this path of steadily piling on the fun, it should be great.

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